Critical Thoughts on Embedded Sustainment & Obsolescence
Critical Thoughts is where we share hard-won insights from the field. It’s not a blog—it’s a working record of what we’ve learned supporting sustainment, managing obsolescence, and partnering with OEMs on legacy challenges that don’t fit the usual models.
These are the strategic, technical, and sometimes messy realities behind keeping embedded systems mission-ready over the long haul.
No matter what your opinion; DNA tagging is currently one of the top methods being discussed to ensure component authentication. The Defense Logistics Agency (DLA) even issued a Request for Information on the subject. Unfortunately, due to the costs projected and associated with DNA tagging and authentication, few businesses appear to be looking forward to…
According to the EPA, although electronic waste (or sometimes known as “e-waste”) is less than 10% of the current solid waste stream, it is growing 2-3 times faster than any other waste stream. In 2005 an estimated 26-37 million computers became obsolete and the Consumer Electronics Association reported that roughly 304 million electronics—were removed from…
Proactive obsolescence management can often be an adventure. I like to think of it as a cross-industry supply chain game of chess. On one side, you have legacy experts like GDCA, with a quarter of a century of experience sustaining legacy systems. On the other side you have counterfeit risk, disruptive technology and time. This…
When people think of “legacy”, they often think of what is being passed along or left to the future. We believe a business’ legacy is the lasting mark they make on the industry, impacting future generations of innovators. That is why I look forward to the keynote addresses at NI Week. Each day demonstrates the…
Is there a downside to new technology innovation? We all love and encourage innovation, but what is the hidden cost? Critical embedded applications in the Defense and Medical industry are a great example of where this question comes into play. Both these applications have people’s lives relying on them, and both require extended life cycles…